Itch.io (comes with Steam key and iirc has a larger cut to the devs)Ĭonsole versions should be coming next year, iirc. However, I also get that some people would prefer to play the game without the story as a classic Genesis style game. Only issue I have with it atm is that the Classic Mode seems to be unlockable after finishing the story mode this time, which I can understand the decision with how the story mode is structured to be more open this time around. Love how the stages feel a little shorter now compared to the first game's length.Īs of right now, it's only available on Steam, and I ran into some issues where the default keybindings were screwed up, but other than that it's been running great. Only properly went through 1 earlier this year, and the sequel holds up really well and just feels like an improvement across the board. So far I've played a few hours of the game and I honestly love it. I'm not going to go story elitist by saying that because I don't think it's binary and actually overrated, but in this context, some visual implications would've helped add to the impact of the story.So Freedom Planet 2 dropped and I was wondering if anyone was going through it right now and was interested in discussing it. Please read below for the reason for the delay. I think I recall seeing a Youtube video where someone complained about Freedom Planet 1 breaking the "Show don't tell" rule, but going off that logic, Freedom Planet 2 breaks it even harder. Freedom Planet 2 Releasing 9/13 Post mirrored from official GT accounts. Instead it's mostly just text of what happened that I called into question if any of these "dark truths" even happened the way they did until I listened to the entry log recordings that explained the user's perspective of the events. I'm not saying to make a flashback and see it all explicitly happen, but I feel like carvings and drawings would at least go a bit of ways and I think they have a few opportunities on that front while the heroes were at Parusa. I think my concern with this is that we aren't really visually shown in any capacity what happened. We're talking about dark truths that ancestors do not want the future to know. While there weren't any visually shocking events on that caliber which to be fair is because Brevon is not present, there were some notably dramatic themes that expand on the world and what we know about Avalice's lore. And the story still retains its dramatic edge which I was initially concerned it would kinda lose in response to people's reaction to how dark the original game got. I busted out laughing watching Carol zooming out of the magister halls, Serpentine and Aaa's argument in the Zulon Jungle, and Carol annoying her sister. It has a much better pace where cutscenes don't usually go on for a long time, and the ones that do, like the 12 minute series of cutscenes was placed in the beginning of the game's second half instead of being as early as after clearing the 2nd stage and by that point the game expects you to get invested enough in the characters to appreciate a moment to slow down and reflect. The story, meanwhile, I had to think about it and I'll admit, I enjoyed it and from a technical standpoint, it's definitely a better story than its predecessor. It still made me enjoy it and that speaks highly of it in my opinion. Overall score 7/10 score is slightly lower since it is the stage based type. I am pretty satisfied may come back one day. As such weve had to put the project on hold until we can regroup. Unfortunately the Engine in its current state is proving to be impossible to insert DLC into in a stable enough way to support all of our platforms. You can play all the charakters and there is a potential true ending but i dont have the patience for that. To make it clear, since we still get threads about this: The DLC is on indefinate hold. Last boss was good with maaany stages but they gave some checkpoints to not make it disgustinly hard. The last few stages had some neat tricks and the green teleporter gimmic was amazing while being a bit confusing. Some were a little tedious as i was expecting the game to end soon. Also I would guess that development didn't start until late 2017 - 2018 (somewhere around that time. In this case there wasn't any confirmed release for this game, until now. The last jumping section of the laval level was fucked, that shit had me frustrated as hell.Īround the end airship stages were very frustrating and had to redo 3 times because of a bugĮnding was a lot of bosses but also cool stages, most of them were really good. Showing 1 - 14 of 14 comments Kitagawa Marin 10:41am A delay would imply that there was a confirmed window and got pushed back. Visuals are very nice, and the music is catchy. It took some time to get going however, the earlier stages had some lesser incentives that almost turned me away. Also the majority of the bosses are really good. And in general i am usually not a huge fan of stage based progression. Fun platformer, stages can become clusterfucks at times and i am not a huge fan of that.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |